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Sophyriwen

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re: Moria Mondays

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Proposed Event: Moria Mondays -- A weekly foray into the dungeons of Khazad dum

Duration: 60 to 120 minutes, one day per week

Proposed Scheduling: Every Monday at 8pm, EST.

The Mines of Moria include the most extensive and highly praised collection of dungeons in the game. These dungeons offer many unique challenges for solo and group play, class titles, high quality armor, housing trophies, First Age Weapons, and a wide variety of deeds. Those willing to plumb the depths of every dungeon in Khazad dum can also earn a very rare goat.

We will foray into one Moria dungeon each week in search of fortune and glory, based upon a set rotation. If the entire group desires to visit a specific dungeon, we will deviate from the schedule and complete that dungeon instead.

Some players wish to experience the dungeons of Moria on level for the complete experience. If we garner enough support and on level characters, we will schedule one or more on level runs.

Proposed Rotation:
Filikul (If we have sufficient strength, we will start every Moria Monday with a quick foray against the Turtle.)
Forgotten Treasury
The Mirror Halls of Lumul-nar (Skip if 4+ players)
The Water Wheels of Nala-dum (Skip if 4+ players)
The Grand Stair
Skumfil (Left, Right, and/or Center Wing)
The Sixteenth Hall
Halls of Crafting
The Forges of Khazad dum
Fil Gashan
Dark Delvings (Only in rotation if needed and strength permits)
The Vile Maw (Only in rotation if needed and strength permits)
Dar Narbugud (Only in rotation if needed and strength permits)
Aemthalion
Aemthalion
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Joined: 22 Mar 2014
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re: Moria Mondays

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Roughly what level character are we talking for these? I of course would enjoy it all the same on Aemthalion but I also have rough three Moria level characters that might benefit from it.

Sophyriwen

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re: Moria Mondays

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There are three ways to approach this:

* Deed runs, going as fast as possible to increase Virtues and gain Turbine Points

* Teaching runs, taking any eligible character, regardless of level, but stressing the mechanics of the dungeon so less experienced members learn group roles

* On level runs, with 6 characters at or very near the dungeon level

The people who want to go must make their needs and desires known to the group leader each week, and the group leader must adjust accordingly.

Most level 100 characters can solo all or most of the Moria dungeons. The point here is to establish a fun group activity that brings kin members together.
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